+
+ internal static Bullet CreateBullet(Vector2 position, float angle)
+ {
+ Bullet bullet = new Bullet(Game);
+
+ bullet.Initialize(Game.Content.Load<Texture2D>("Graphics\\square"), position);
+
+ bullet.Angle = angle;
+
+ ActorManager.CheckIn(bullet);
+
+ return bullet;
+ }
+
+ static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position)
+ {
+ StandardShip ship = new StandardShip(Game);
+ Texture2D texture;
+
+ if (polarity == Ship.Polarity.Positive)
+ {
+ texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout");
+ }
+ else if (polarity == Ship.Polarity.Negative)
+ {
+ texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout");
+ }
+ else
+ {
+ texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout");
+ }
+
+ ship.BoxDimensions.X = 10;
+ ship.BoxDimensions.Y = 10;
+ ship.BoxDimensions.W = 10;
+ ship.BoxDimensions.Z = 10;
+
+ ship.Initialize(texture, position);
+ ship.MaxVelocity = 5.2f;
+ ship.FleeVelocity = 6.5f;
+ ship.ChargeVelocity = 5.5f;
+ ship.Value = 3;
+ ship.HP = 0;
+ ship.AngleChangeProbability = 20;
+ ship.SetPolarity(polarity);
+
+ ActorManager.CheckIn(ship);
+
+ return ship;
+ }
+
+ static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position)
+ {
+ StandardShip ship = new StandardShip(Game);
+ Texture2D texture;
+
+ if (polarity == Ship.Polarity.Positive)
+ {
+ texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser");
+ }
+ else if (polarity == Ship.Polarity.Negative)
+ {
+ texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser");
+ }
+ else
+ {
+ texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser");
+ }
+
+ ship.BoxDimensions.X = 40;
+ ship.BoxDimensions.Y = 40;
+ ship.BoxDimensions.W = 40;
+ ship.BoxDimensions.Z = 40;
+
+ ship.Initialize(texture, position);
+ ship.MagneticRadius = 1000;
+ ship.RepelRadius = 200;
+ ship.MaxVelocity = 0.5f;
+ ship.FleeVelocity = 5;
+ ship.ChargeVelocity = 1;
+ ship.Value = 10;
+ ship.HP = 29;
+ ship.SetPolarity(polarity);
+
+ ActorManager.CheckIn(ship);
+
+ return ship;
+ }